How player content works in The Sapling
The Sapling » Devlog
The Sapling was built from the ground up with community interaction in mind. This interaction goes both ways: players can take stuff generated by or for the game, and use it in their own creations, or they can add their own creations to the game.
This article functions as an in-depth guide on how to do this, to be used as reference. It's a living document that will be updated continuously. If you find any things that are unclear or just incorrect, or have more ideas you want to share with other creators, drop me a line at thesaplinggame@gmail.com
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Overview of the information on that page:
- Repurposing material from the game
- Music
- Exporting lifeforms and animations generated by the game
- Using gameplay statistics from the API
- Extending the game
- Scenarios
- Body parts
- How to create asset bundles
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The Sapling
A short simulation game where you design your own plants and animals, and put them in a world together.
Status | In development |
Author | Wessel Stoop |
Genre | Simulation |
Tags | Creative, ecosystem, evolution, Life Simulation, nature, Procedural Generation, Relaxing, Sandbox, Short, Singleplayer |
Languages | English |
More posts
- This is what happens if you run The Sapling for 7 days straightNov 15, 2021
- Video devlog 6/6: How I hid the same melody EVERYWHERE in the game's musicSep 01, 2021
- The Fight & Flight update is live!Jun 15, 2021
- Video devlog 5/6: designing hot and cool scenariosJun 08, 2021
- Video devlog 4/6: so you guys wanted flying animals?May 26, 2021
- Video devlog 3/6: small carnivores can now eat the eggs of giant herbivoresMay 19, 2021
- Video devlog 2/6: procedural walking from scratchMay 18, 2021
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