Devlog
- June 15, 2021 by Wessel Stoop2#simulation, #evolution, #god game, #unity3d, #graphics, #blender3d, #sandbox, #sim game, #procedural generation, #indie game, #random mutations, #ecosystem, #flying, #wings, #stripes, #spots, #fur, #feathers, #eggs, #devlog, #sporeToday the Fight & Flight update is available for evolution simulation game The Sapling. This second big update extends the game with eggs, fur, feathers, family trees, an extended combat system, glidi... Continue reading
- May 05, 2021 by Wessel Stoop1#simulation, #evolution, #god game, #unity3d, #graphics, #blender3d, #modelingThe next big update to indie evolution sim The Sapling is planned for June 15. The new feature set will gradually be revealed in the form of 6 weekly devlogs, starting today. This first week, temperat... Continue reading
- December 01, 2020 by Wessel Stoop1#timelapse, #modeling, #blender, #blender3d, #low poly, #sandbox game, #god game, #sim, #evolutionDuring the development of the flower update, I had to learn a ton of new 3D modeling techniques in a short amount of time. Here's a showcase of what I learned:... Continue reading
- October 06, 2020 by Wessel Stoop1#sandbox, #evolution, #sim, #simulation, #god game, #indie, #wessel stoop, #relaxing, #ambient, #spore, #twitch, #live stream, #procedural generation, #global warmingTo celebrate the release of the flower update of The Sapling, there was a 1 week live stream of the game on Twitch in the beginning of September. I have now created a video that summarizes and explain... Continue reading
- August 13, 2020 by Wessel Stoop#unity3d, #simulation, #evolution, #god game, #update, #solo dev, #indiegame, #flowers, #bioluminescence, #pollination, #sandbox, #procedural, #life, #god, #spore, #trailerToday the first big update for evolution simulation game The Sapling is announced: the flower update. It will release September 10th, and will extend the indie sim with major new functionality. A very... Continue reading
- February 13, 2020 by Wessel Stoop2#unity3d, #interactive, #breakdown, #tutorial, #simulation, #evolution, #post processing, #graphicsW riting game code and creating game graphics are two fundamentally different beasts, and what is fun about them is very different. Programming has the clear advantage when I'm inspired by another gam... Continue reading
- January 12, 2020 by Wessel Stoop2#procedural music, #music, #soundtrack, #game music, #relaxing, #ambient, #ambient music, #sandbox, #evolution, #simulation, #sim, #god game, #indie, #wessel stoopThe arrow button above plays a short excerpt of what the music in The Sapling sounds like. I hesitated a long time before I settled on this musical style. Normally, I prefer memorable, hummable melodi... Continue reading
- November 14, 2019 by Wessel Stoop1#the sapling, #wessel stoop, #simulation, #theme music, #cover, #mashup, #remixToday, the main theme of The Sapling was officially released on SoundCloud. It's an attempt to mix an ambient music like sound with a recognizable melody - and if you listen carefully, you will indeed... Continue reading